This file contains the description file, makefile, a small collection of new graphics, and source code for the Mines of Titan Mod. The actual mod is expected to eventually develop into a full-blown First-Person Adventure game. Details are in the description .txt file. The source code should be compatible with GCC compilers prior to version 3.2. This mod sets up more detailed RPG Ratings for the user, and the included autoexec.cfg file creates a new menu. This new menu is activated by the M key by default, and allows the user to re-roll the player stats, as well as view them on a new player statistics screen. Player stats will influence a lot more in the future. For now, the Agility attribute affects running speed and jump height. (Technically, it directly affects the maxspeed attribute of the player in code.) Money and skill attributes have been implemented, but do not yet affect anything. Furthermore, the future promises new entities and very different maps. Crosshairs for the different Cube weapons have been implemented. This version (0.1.2) is a bit more complete as a game than the first version I put out there.