April, 29th 2007
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This is the newest release of my first map odejoy. I updated it for the spring release.
I added autograss that was avaible in the newest release. Also I fixed the playerstarts, you
no longer face any walls when you spawn. I also fixed a bunch of other random problems. I seperated
the capture feature from the original odejoy map because I needed to erase things to insert the bases
correctly. It did not seem logical to have a quad and a base side by side. I also added an odejoyb;
rocknroll suggested putting a ledge instead of the jumppad to get the quad, but I like it the other
way. So I wanted to give everyone the best of both worlds. This map has evolved alot since it's
original creation in 2002. I really hope this make can eventually meet the standards of a future
release. I am still working on other maps, so this is not my only chance. But the layout in this
map is sensational, to me. Enjoy!
Installation
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To install the map and get it to run on Sauerbraten(Cube 2), you must first extract
odejoy.ogz,odejoy.cfg,odejoy_c.ogz,odejoy_c.cfg,odejoyb.ogz and odejoyb.cfg into the
Sauerbraten/packages/base folder. Once you have these files in the base directory, just type
/map odejoy.
Map Summary
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This map is a medium size multyplayer map which was originally created in Cube, but later
transfered into Sauerbraten. This is my very first map for Sauerbraten, and I plan on making many
more. This map works best with numbers between 2 and 7. Higher numbers then that, the map tends to
get crowded, but still is a tun of fun. The map is fast paced, and packed with strategical possibilities.