BlikjeBier | 2007-02-04 00:06
BS Deathmatch
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 (1 vote)
Yup, its new, larger, perhaps better, so try it..

As usual, unzip it in the "Sauerbraten\packages\base" folder, i did not use pathways this time since they gave some errors the last time.

Paid more attention to lighting, a larger area to play in and letting the architecture not become as repetitive as in the previous map, although that's for me really the hard part.

Well, fire away.

Edit/Update: I am glad you all like this map. I had been paying attention to the comments on the previous maps, people wanted a larger room, breaking the monotone corridors, i can do that, a lot of elements are repeated all along the map, but with different lighting you still can achieve an effect of them being different.

Light reflecting of bright surfaces also adds to the atmosphere, a good example and inspiration to do so is the official map "Metl2". It really makes a difference if you pay attention to those details. Off course it also helps if you have some education and experience with illustrating, 3d modelling and design in general. Also, do some homework, do a bit of study in gothic churches and cathedrals by looking a some pictures (google is your friend) if you want a medivial look on your maps for example, it really adds to atmosphere if you have those tiny details covered as well.

As for using the old textures, ahem.. that has a bit to do with the machine i am working on, its a almost 5 year old Athlon 1.8 with a gig of memory and a now outdated Gforce 3 Titanium 200 card with just 64mb. I am still thinking about replacing the computer, but then i have a holiday comming up (three weeks in Japan \O/) so it won't be until well after that holiday that i am going to replace my hardware.

Yes that's right, i am making this on a old "steam powerd" computer. So i actually have to keep things like framerate in mind, i was not planning to let it drop under 35 frames per seccond, so map making for me is a constant process of tweaking, normalising the map, tweaking again, and so on. It indeed takes time.

More later :)

DM_BS1.zip (1.09 MB)
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