Good duel map, thanks for making waypoints! Most mappers don't bother with them...
I like the style, and contrast between white-stone-matter and Soc's techy textures. Layout is good, you can hide from RIwhores and having a lot of height variations makes RL/GL spam harder (similar to how Simplicity and MBT2 handles it). I can't say I'm a fan of mixing "diffuse-only" textures with (Lunaran's) "shaded" textures, but it's legit, and it looks good on map, same goes for scaling the textures... I'll write those 2 points off under "my OCD" factor. :P
Only thing I may add is that death material isn't intuitive for the first play, but after having few duels with bots I found it logical. Also, I would like to see CTF map using same style of layout and texturing.
Cheers, 10/10