Thank you for taking the time to look at this map and give me feedback. I really appreciate it. The lighting is probably what I've been most happy with :)
I'm with you on the lunar/techsoc combination. It seems to make some areas appear overly dull compared to others, due to the lack of shader-effects on some of them.
I agree, the main area seems a little... dull. I just started adding a room/overlook that overhangs the green armor, and has a hallway to access it at the top of the stairs by the helipad. I plan to add a teledest in that room as well, so that someone hiding in there could always be surprised by somebody. I'm also looking into other ways to spice it up a bit. I'm looking at possible adding overhangs, etc to a couple of the "ramps" to give certain areas a more boxed in feel to contrast with the openness of the rest.
Thank you for pointing out the clipping. I tried trick jumping out of the map in a few places, but completely neglected to test the newish area that you mentioned. And I completely forgot about rocket jumping with the jumppad. I fixed most of the clipping, but I'm sure I'll find more later on :)
I'll add information regarding attribution / licensing regarding the sound effects in the readme, and in a text file with them as well. I'll put them on the node too :)
I've been playing Cube/Cube2 since 2005 so it makes me happy to hear this map as a sort of "old school" feel to it. Not to mention the map was started 10 years ago or so. It is inspired a little bit by Complex,Metl4, and the map "Hang Em High" from Halo.
Thank you again for taking the time to review this map. It helps a lot.