Ao1 Pointblank | 2018-03-22 02:14
Earthstation
81
points ]
 (9 votes)
large sci-fi map for all multiplayer modes

large, asymmetrical map that supports ctf, capture, tdm, etc (everything except campaign)
features fall-hazards, jumppads, teleports, (the usual) as well as high tech jet fighters, airlocks (they will suck you into space if you get too nosy), hydroponics labs, and a great view of the earth (or some other green and blue planet)

***IMPORTANT***
you will need philipk's "pk02" texture pack and pyccna's "warzone" mapmodel pack:
Warzone Models
pk02 Textures

**Update June 4th 2018** : Fixed texture errors caused by fault in the cfg

**Update June 25th 2018** : Rebuilt glass domed "observation deck", updated some pipes with better curves, replaced a glitch ladder with a standard "stairs" ladder, updated the loading/thumbnail pic, fixed some textures

**Update August 2nd 2018** : improved detail and textures of machines near the observation deck area; made change to door near hangar overlook (suggested by Zoocata)

**Update September 26th 2018** : simplified teleporter room adjacent to the hydroponics chamber; improved flow of short hallways adjacent to observation room; updated skybox and loading thumbnail; added "fss_pyccna/reverse" model to map download (an alternate version of the model in the standard warzone mapmodel pack)

**Update October 7th 2018** : re-genpvs'd to prevent weird loading bug when opening map; fixed small error in cfg; updated the death-clip outside the map; updated the thumbnail pic (there was an embarrassing cursor in the one from Sep 26th ._. )

**Update October 26th 2018** : loading bug in previous version was actually caused by the excessively high-poly pyccna spaceship model. thanks to cH'Daemes, the vertex count was drastically lowered and hopefully the map won't crash while loading. Also fixed a clipping error in a hallway.

**Update November 12th 2018** : completely removed the ffs_pyccna mapmodel and variants from the map. it just wasn't worth the crashing errors users got randomly. Sorry Daemes, but your efforts were ultimately fruitless.

**Update February 11th 2019** : improved looks of large hangar bay doors (the ones with 01 and 02 written on them), simplified some textures in the ramp/tunnel near the observation bubble, rebuilt the teleport room near hydroponics lab and made the teleport 2-way (drastically improves flagrunning options as well as makes the map easier to navigate)

**Update February 25th 2019** : largest update since creation; simplified many textures, large changes to layout near the center of map, changed the texture of the earth below the map, removed unneeded health and ammo, enlarged and smoothed out evil base, widened some doorways, changed the copyrighted logo model to an original creation, updated loading pic.

***REMINDER***
you will need philipk's "pk02" texture pack and pyccna's "warzone" mapmodel pack:
Warzone Models
pk02 Textures

sample gameplay with bots: (outdated)
Regen Capture

81
points
 (9 votes)
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17
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26
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42
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47
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57
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