Bran is a symmetrical Vampyric/Gothic-themed FFA/TDM/CTF/Capture map.
Adjusted layout- widened archways, added two corridors leading from the each rear battlement to the main halls (two in the rear, two on the sides), widened outer castle walls, removed several crates from the courtyards to rebalance flow, lower hallway now leads to a stairway junction instead of connecting with other tunnel side
Revised bases- removed central lower tunnel base, added two bases in stairway junctions
Revised Health- removed central lower tunnel health, added two health on each side of lower tunnel on each portcullis
Enlarged the walkways on top of the inner walls
Walled off one of two passageways between the outer walls to eliminate the 15 second flag capture time, instead you must traverse the inner & outer walls.
Enlarged courtyard arches
Removed courtyard ladders & opened two sets of doors for a zig-zag pattern.
Added a third outer wall access staircase in the courtyards with closed doors
Changed several features to save WTR
Added a second overhead passageway into the main halls, accessible from the inner spiral staircases in the courtyards
Redesigned entire map. Map now utilizes full space & better CTF mechanics between bases. Most small spiral staircases removed. Most doorways & walkways enlarged. Removed unnecessary clutter. Converted lower flooded chamber to lava put with bridge.
Changed the low central room from a single bridge to an "S"-shaped walkway around the room for better CTF balance, hanging cages & chains have clipping to make rifle/rocket-jumping through this room difficult, but not impossible. Added jumppads to the outer walls for less dead space & for an extra area of travel during CTF. Added two connecting tunnels from the large spiral staircases for better flow. Added a connection between the lower staircase areas. Fixed various clipping issues & noclipped smaller archways for easier access.