Pyccna | 2015-09-22 23:19
Bran 2.01
31
points ]
 (4 votes)
A FFA/TDM/CTF Map

I'M BACK

Bran is a symmetrical Vampyric/Gothic-themed FFA/TDM/CTF/Capture map.

Entities:
Bullets: 21
Grenades: 19
Rockets: 15
Shells: 22
Cartridges: 12
Riflerounds: 35
Health: 33
Healthboost: 0
Yellowarmour: 2
Greenarmour: 2
Quaddamage: 1
Playerstart: 62

Changelog:
9/23/15:
Adjusted layout- widened archways, added two corridors leading from the each rear battlement to the main halls (two in the rear, two on the sides), widened outer castle walls, removed several crates from the courtyards to rebalance flow, lower hallway now leads to a stairway junction instead of connecting with other tunnel side
Revised bases- removed central lower tunnel base, added two bases in stairway junctions
Revised Health- removed central lower tunnel health, added two health on each side of lower tunnel on each portcullis
9/26/2015
Enlarged the walkways on top of the inner walls
Walled off one of two passageways between the outer walls to eliminate the 15 second flag capture time, instead you must traverse the inner & outer walls.
11/26/2015
Enlarged courtyard arches
Removed courtyard ladders & opened two sets of doors for a zig-zag pattern.
Added a third outer wall access staircase in the courtyards with closed doors
Moved flags
11/27/2015
Changed several features to save WTR
Added a second overhead passageway into the main halls, accessible from the inner spiral staircases in the courtyards
7/2/2016
Redesigned entire map. Map now utilizes full space & better CTF mechanics between bases. Most small spiral staircases removed. Most doorways & walkways enlarged. Removed unnecessary clutter. Converted lower flooded chamber to lava put with bridge.
7/24/2016
Changed the low central room from a single bridge to an "S"-shaped walkway around the room for better CTF balance, hanging cages & chains have clipping to make rifle/rocket-jumping through this room difficult, but not impossible. Added jumppads to the outer walls for less dead space & for an extra area of travel during CTF. Added two connecting tunnels from the large spiral staircases for better flow. Added a connection between the lower staircase areas. Fixed various clipping issues & noclipped smaller archways for easier access.

bran1.zip (4 MB)
31
points
 (4 votes)
User login
Users on Quadropolis
1 guest & no users online
20
points ]
 (2 votes)
Created 2020-12-20 03:04
5 weeks 3 hours ago
19
points ]
 (2 votes)
Created 2020-12-10 12:49
6 weeks 2 days ago
30
points ]
 (3 votes)
Created 2020-12-04 12:05
7 weeks 1 day ago
20
points ]
 (2 votes)
Created 2020-12-03 17:12
7 weeks 2 days ago
30
points ]
 (3 votes)
Created 2020-06-13 21:05
32 weeks 9 hours ago
30
points ]
 (3 votes)
Created 2020-11-30 04:00
7 weeks 6 days ago
50
points ]
 (5 votes)
Created 2020-01-23 12:57
1 year 1 day ago
68
points ]
 (7 votes)
Created 2020-10-11 13:46
14 weeks 6 days ago
64
points ]
 (7 votes)
Created 2018-12-04 15:12
2 years 7 weeks ago
Gangler
36
points ]
 (4 votes)
Created 2020-10-22 00:50
13 weeks 3 days ago
LURKing
13
points ]
 (2 votes)
Created 2020-11-22 21:21
8 weeks 6 days ago
LURKing
37
points ]
 (4 votes)
Created 2020-11-18 21:08
9 weeks 3 days ago
Shuzomi
30
points ]
 (3 votes)
Created 2020-11-15 18:16
9 weeks 6 days ago
Im_Percynator
Created 2020-11-15 07:21
9 weeks 6 days ago
micai
24
points ]
 (3 votes)
Created 2020-11-11 18:27
10 weeks 3 days ago
afroninja
56
points ]
 (6 votes)
Created 2020-01-15 07:47
1 year 1 week ago
LURKing
30
points ]
 (4 votes)
Created 2020-10-15 20:38
14 weeks 2 days ago
31
points ]
 (4 votes)
Created 2020-10-15 20:20
14 weeks 2 days ago
10
points ]
 (1 vote)
Created 2020-09-15 02:22
18 weeks 5 days ago
8
points ]
 (2 votes)
Created 2020-09-12 23:14
19 weeks 7 hours ago
Who's new
  • WASP
  • Im_Percynator
  • micai
  • Hypercycle
  • Getridou