Good job! Really nice one!
Nice to see, you seem to have found "your thing" in making weapon models. Great progress in weapon modelling, if you compare this to your earlier attempts.
I don't know anything about modelling, so i'll just report to you, what I notice/see ingame. You know better than me, if/how you would (want to fix) this.
Playing with higher fov (like 120), there is a gap between the edge of the screen and the moving hands.
Is there a way to turn off the chainsaw sound?
The opening parts of the Rocketlauncher cover up huge parts of the screen. How about making those parts rotate instead of opening up?
The idle animation seems to be too rhythmic/artificial, the other idle animations feel more natural. I guess because they move slower or with longer breaks?
There are some glowing parts or little "lamps" on each model. Please colour those lights and the weapon flashes according to the colour of the pickup items. I always think, i got the chaingun in my hands because of the four green lights, but it's the shotgun.
Part of it is still there, if you turn it off in the menu, which is pretty annoying. Also the flashes and the rifle trail (which is great idea by itself) would look better in my eyes, if slightly transparent. Would that be possible at all?
Would there be any way to implement a laser/bolt sound?
Too bad, there is no option for weapons and sounds (also the vocals/scream and landing sounds) per player model. Stuff like these models (after a little polish) should find its way into the release, imho.