I like the textures, but not the way you used them, they are perfect to molded walls, walls with more details, i used this textures in a detailed map and they are very awesome, and also very hard to use, the layout is okay, but is very open in the bases wich is very annoying for the gameplay, a good example of an annoying map with those charasteristics is mill, but the good of this map, that mill doesnt have, is that it is symmetric and because of that its balanced, the problem is that the map can be annoying for the guy who capture the enemy flag because of the playerstart, the players can spawn directly in front of the guy who captures the flag, and there are 22 playerstrat in the open zone, making the capturing of the flag something very hard to do, and the recovering very hard too.
The geometry is okay too, but there are some curved things that doesnt look natural for the buildings, these has the shape of terrain.
-the map lacks of detailing, there are details, but they are more marked for the texturing, that can be done too, but its more like for small maps, there are a lot of walls that could be more detailed, with more volume, you just can add some cubes to the wall and it would be done, some corners, or contours.
in general i like the map, the layout can be very good for effic, and not too much for insta, but it work anyway, i think you should work more in the geometry, detailing and texturing.
7/10 awesome.
greetings.