--------Update 12/27/15-------
This map has seen plenty of work since I last posted here. After a few suggestions, it has been extended and turned into a 2v2 Teamplay map. It also turned out to work pretty nicely as a slower paced 1v1 FFA. Much credit goes to Redon for his help with the extension, layout, and details.
Bonus video of some gameplay: https://youtu.be/Q3QQMpipmAM
--------Original Post--------
This is a small duel map I've been working on set in the medieval times. The focus was to make a playable map with as few cubes as possible while still looking decent (though I'm not sure I accomplished this really).
The map is unfinished and has some pretty bland spots but I hope I can get some feedback on how to improve such things.
1st Update:
-Added Pyccna's additions to the exterior
-Changed Sunlight, Skylight, and Fog for a night-themed atmosphere
-Fixed some playerstarts
-Added some details and a small corridor
-Added mapsounds
-Added credits in the .cfg
2nd Update:
-Added some trim to the lower platforms
-Made better looking torches
-Deleted the quaddamage and closed off the well