Ok yeah i know there are many defects in the map.
Anyway i have to make many modifications all over the map.
Since the grid level has been increased i can correct and had some details i couldn't do before.
ATM all the teleporters and bases are set.
I changed the plain grass using the autograss script.
I corrected the flying island so it looks less square. I used some bumpmaped rock textures.
I also remade the tower so it looks a bit nicer.
Now the 4 little towers have a base(capture) and are linked with a tunnel inside the big surrounding walls, they also have lights and jumpers.
For the sewer i'm gonna put a death area so when somebody fall out he doesn't get under the map cause it doesn't look very nice.
Now I'm gonna remake the tower in front of the fountain, the bridges and some rooms i did before.
There are some jumpers i need to put to accelerate the gameplay like for example on,in and aside the big walls.
I also wanna create some environnemental sounds(for the jumpers, teleports and bases) and put some lights and particles(white smoke for the waterfall,...).
I'm thinking about changing some flat textures with bumpmap ones.
I think that the map is gonna be online around end of July for testing.
Sorry for those that didn't manage to run this map before but this version (it's explicit i guess)won't get in any ways less detailed.
Some pictures soon.
PS Does anybody know how the glowing effect applied to the skyboxe in nmp8 is done? It looks like there's a specularity or something.