After more than 2 years, I present you another trickjump tutorial map!
As SauerPower lacked a variety in stages between challenges and most of the time forced players to be good at trickjumping right away, Tricking Space builds up the challenges more towards becoming from noob to pro.
The map is designed to learn and train people the skill so called trickjumping without the need of being in multiplayer.
A screenshot with a higher resolution is viewable right here.
I've kept the detailing, lighting and even texturing (even though I've re-textured the map twice) as simple as possible.
The goal is to get at the other side of the room. However, there are some rules:
The exceptions on that:
Of course you can just ignore these rules when you just want to practice for fun.
The map is currently designed for Justice edition (as the grenade-launcher is just way better to trickjump on that version). I'll maybe update it to Collect edition but for now, it works fine.
If you find any solution to a certain obstacle which you think is original, just put a demo-file in a comment.
There are several demo's added from certain rooms. You can watch them by putting demo "scetj1_[room]_[date]"
into your console line.
I would like to thank Yves Allaire for his DSI-texturepack, John Siar for the old Ironsnout and weapons, makkE for the projectiles and Skur for his wonderful yet simple timer-script.
About the license of the map:
- Add similar obstacle for grenades as the rockets (where you've got to drop a rocket then rocketjump when hitting the floor below).
- Add even more demo's.