Information
This map is just an experiment to test the actual limits of Sauerbraten specific on mapmodels. I took the layout from an old artistic design I made several years ago (called keys).
The actual experiment was to check how geometry from Cube Engine 2 itself reacts when it has been exported to .obj-format first, renamed all groups (as finding out which slot is what is more a pain whenever you want to do more than just this) and exporting it back to the game engine again (despite converting to the lighter but less accurate for static geometry; .md3-format).
This content isn't meant to earn any points; I don't care about your rating here (why else would it be conceptual =P?). But I do care if you find anything odd or if you have something which could be improved specific to the exported and reimported model.
Improvements
1st of April 2013
- Added spinsky
to the map and mdlspin
to the model for an optical illusion.
- Changed the model's config-file to use bumpmapping also (oddly enough, it didn't work the first time).
Sidenotes
Please be aware of when unzipping, put the mapmodel directly into the Sauerbraten directory! (so paste mapmodels\suicizer\miniature into Sauerbraten\packages/models\mapmodels, not into C:\User/Documents\Mygames\Sauerbraten!). The reason for this is that you don't have to unzip the entire lunaran-texturepack in the C:\User/Documents\Mygames\Sauerbraten directory, which saves up a lot of file-size and keeps things clean.