This is i smaller CTF/Capture map that's somewhat of a combination of two ideas that weren't large enough for their own map. This is a map set in a low part of a hilly area and has two main levels. The upper level has buildings and more complicated, restricted paths, while the lower level is a more open natural setting.
Tunnels in the upper section loop around behind the main team base, but will not take you between the two sides of the map.
Bases: 5
Jumppads: 0
Teleports: 0
Playerstarts (neutral): 12
Playerstarts (team): 7 per team
Shells : 6
Bullets : 14
Rockets : 9
Riflerounds: 13
Grenades : 6
Pistol : 0 //a map by me with no pistol ammo? what is this madness?
Health : 13
Healthboost: Yes (1)
Greenarmor : 3
Yellowarmor: 1
Quad Damage: Yes (1)
Enjoy the map!
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I will not be able to respond to any questions or address any issues regarding this map for a few days, due to life. However, I look forward to constructive feedback. (or just rip the map apart with criticism, whatever) If anyone wants to help with lighting or weapon placement, go right ahead. Lighting is usually my weakest area, and people rarely play normal CTF, so I really have no idea what works where for it.
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--UPDATE-- FIXED .OGZ and .WPT files!
The problem had to do with pretty much what I was asking about a few days ago in my "Missing or hidden waypoint file" post. You'd think that after having the problem once, I would have expected it again, but NOPE. Well, hopefully it won't happen again in the future.