HeWho | 2012-12-27 05:14
*
depot
25
points ]
 (3 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
A moderately sized map with a future/past theme, fit for most game modes.

This map was started a few months ago by ac, Boxx, and I. We were editing together and decided to make a playable map and the rough draft of the layout was born. It was pretty rough, but we began to see that it was a great sketch and that it would turn into a quality map. I do not remember how the theme was chosen, but it is similar to rm5 and masdm (two maps in svn that we had worked on in the past) and I view it as somewhat of a mixture of the two, with improvements on both.

The map itself is a medium sized map, fit for around 4-8 players, but you could use it as a duel map if you like. FFA, Collect, Capture, Effic, Insta, and Hold (possibly?) are suggested game modes. There may not be enough ammo, but I considered it sufficient. Pretty light weight in wtr, so it should run pretty well on most computers.

This is (hopefully) the final release of this map, but I would be overjoyed if you were to comment any suggestions or thoughts you have on the map.

Special thanks to: ac for helping start this, Chris_0076 for his wonderful realistic lighting job, and the rest of cm|CubicMatter for the help and inspiration.

Update: Added some weapons, added healthboost, moved health, changed clipping, updated waypoints, top of depot center is now playable, moved some weapons, changed tele, moved some boxes, added trim to all of map, and fixed up some jumppads.

Update 2: Fixed clip and trim.

Update 3: Fixed more trim and other small things.

Update 4: Fixed trim, texture errors, (no)clip, waypoints, bases, collector-placement, and lights.

packages.zip (1.62 MB)
25
points
 (3 votes)
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