First of all;
It may be a "free" texture, but that logo exist already for over 20 years (since 20 juni 1992) which is the reason why I was kind of shocked when I noticed it.
As side information; that logo was presenting a Dutch entertainment and medium enterprise which was founded back in the '90s called Id&T. It nowadays is still being used for the yearly event Thunderdome.
So it's still being used by the very same enterprise, which makes it thoughtful of not using it.
Texture-wise it's not that great either; is it could better be a decal so you can mount it to any diffuse texture.
Anyway, I only wanted to "wake you up" that there are a lot more textures which also have copyright problems in your mod (as they have no license at all).
Well, seems like mission accomplished.
Second;
I was surprised of how the situation was. That svn version has a lot of problems to fix. Like:
- You should really reorganize directories and such, because it's a complete mess. There are several files which are added twice to the directory.
- A lot of maps aren't up to date (or even finished). What about doing so?
- Use setshader stdworld
before you actually specify diffuse textures. There are several maps which have shader errors because a proper setup is lacking in files as package.cfg.
- Don't use uppercase symbols on stuff man; it only makes it harder to specify correctly and consumes more time because of that.
- Use textures from sites which are really free to use (and modify if necessary) and always provide the license; no matter what (even if the author would say so that you don't have to).