I finally took a closer look to your map and will give you some feedback now.
What about the style and the theming ?
All in all the Theming is still pretty nice and I really enjoy it. The Details find a good balance between eye-catching and "wtr-saving", the texturing is well done and the geometry also looks fine to me.
How is it ingame ?
As I can see you converted your deathmatchmap into a flagbase and added some other houses in order to make it combatible with ctf. The result is kinda open and feels pretty fast paced. You also added one simple tunnel, that connects base 1 with base 2. This tunnel feels pretty unnecessary, because it takes much longer to walk through that tunnel, than jumping over the roofs or walking on the ground of the map in order to get the flag. Sure, you can say, that this tunnel is far more safe in order to score, but the tunnel is way too straight and narrow, so it is hard not to get killed, when enemies from the other side, try to access the enemy base. The ladders that also lead to the tunnel improve that feeling a bit, but there´s still a deadly risk.
On the surface of the map the gameplay feels very open, as I said before. It is pretty easy to camp for the flags on the roofs at your base, which makes it hard to kill the camper, because he is always under shelter by his teammates, that are respawning at his base. This is breaking the overall fast paced gameplay very much. And although the gameplay is mostly jumping straight through the map, it feels pretty funny. I would really recommend you to add waypoints, so that I am able to take a deeper look at my complaints and to get a better feeling of the whole gameplay.
I also don´t know, why you set the map as "Large" in your node, because you can easily reach the enemy base under 7 seconds and I also think, that more than 12 players would make big mess out of the gameplay, because the map is kind of "campy".
All in all the technical issues are fine as always, but there are some points in the gameplay I dont enjoy that much. It´s a good map, but there´s still a lot to do.
Greetings, Mysti !