Content
The screenshot looks really promising, even for a Cube map.
After checking out, it's like what's being showed off in the screenshot, not bad. The description could contain some more information though.
The config-file still has a problem being named as svn_Fountdation, instead of svn_foundation.
Why is it actually having svn in it's name while you can just start the map with v1.1.0.4?
Theme
Well, as it's very though to be original in AC (as it always has to be urban or industrial as primary theme), it's nice to see some kind of garden-themed map. As far as I've played AC (which is a long time ago though, like from v0.89 till v1.1 and not even frequently), it's still a pretty subtle and original secondary theme.
Texturing
The texturing fits the theme pretty good. I'm not sure if it's possible to textureblend in AC, but if so; be sure to use it on the floors. It makes a map look way more realistic.
Geometry
The geometry is, well just Cube Engine styled. Can't say much more about it.
Lighting
The lighting is a little odd. There is a skybox which contains a subtle bright sun, while the atmosphere of the map is pretty close to night-themed. Try to brighten up some areas would help?
Detailing
The detailing isn't bad, but it's still not feeling like you're really in some garden. What about adding things like a spade, a wheelbarrow, a pile of dirt, etc. Just think about stuff which would be used while gardening. Next to that, make the map look less perfect by adding some "broken" things in it. Like some window not being perfect, but cut off, holes in floors, etc.
Clipping/Noclipping
I have no idea if AC actually has this, so I'll keep this open.
Flow
The layout of the map is pretty boring. It's just 4 of the same pieces, which the boxes only make a slight difference. About those boxes; be sure not to add them right in the middle of each path, because they are pretty annoying to walk around. So try to put such pile of boxes just on 1 side, while the other sides have different stuff (like some boxes on the sides or a broken wall, etc).
You aren't having any cover at all in the halls, instead of those pile of boxes. What about adding something in the middle of those halls also, so you actually are able to move while still having a little cover>
Gameplay
The gameplay isn't that great also. You've added some "path" so people are able to get on top of the crates, but there isn't any use for it than just getting shot big time. What about rewarding players that they actually managed to get on top of that?
Overall
It's not a bad map, but I also noticed several pretty unlogical things. I'll rate it 6/10 for now.