I made a new gamemode for Red Eclipse a while ago called (Secret) Killer Mode. In this gamemode, there's one Killer that has some resistance to damage and tries to frag as many other players as possible without getting caught. Eveyone else is a Citizen, and they have to find who the Killer is without killing other Citizens. The Killer gets points whenever a citizen dies (including if the citizen was killed by another citizen), and the Citizens get points for fragging and/or damaging the Killer. I currently have a server up (sometimes) that uses this mode.
I decided that I should port this to Sauer, but there's one problem: I used a server varable called "killeractivated" to turn the mode on and off (and several other vars to adjust the gameplay), but I haven't found any equivalent in Sauer that isn't client side (which would mean players would have to download a modified version of Sauer to play this gamemode). Is there any way I can make a server variable that turns the mode on and off, or will I have to overwrite normal gameplay so that Sauerbraten always plays Killer Mode?