CD Xbow | 2012-02-29 00:40
How did Proper Games port cube code to Xbox
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I noticed the discussion here about Humanity Pending http://www.quadropolis.us/node/2965 and someone mentioned Proper Games had ported a game based on the Cube engine to Xbox Live. I think Flock games also had an Xbox game based on the cube engine. Does anyone know how they did this? I don't think MS provide openGl support on the Xbox at all, so I am guessing but they would have to either have to write a wrapper to intercept OpenGL(and SDL) and turn them in a DX9 functions, or they recoded all the OpenGL/SDL code in cube to use DirectX/direct draw libraries.

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