flubz0r | 2012-01-07 03:38
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Hidden Solitude - Update 1.2 - May 4
48
points ]
 (6 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
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Starred Content
A large, Asian-themed map for CTF and Capture

This is a large, Asian-themed map intended for capture the flag. I worked on this map on and off since early last year. Feel free to post any feedback or constructive criticism. I still consider this map a work in progress.

Update 1 Change Log

- Fountains were replaced with zen gardens
- Reduced detail on fences
- More weapon ammo
- More playerstarts
- Removed "gibbie" textures from all locations excluding door trim
- Ceiling retexturing
- Additional entrances/exits to flag rooms (windows, balcony + jumppad)
- Fixed model rotation errors
- Flag rooms and bridge end rooms now constructed with paper and wood paneling
- Fixed gaps in clip and added clip ceiling
- Applied sky texture to exterior of map
- Proper image file
- Config file fixed
- Windows in the bridge end rooms have been widened so that players can pass through
- Removed OSX files from ZIP
- Fixed flag rotation
- Added yellow armor

1.1 (Jan. 9 - 11:30 PM EST)

- Retextured door trim
- Geometry fixes
- More shells
- Ramp on balconies

Update 1.2 Change Log - (May 4)

- added bases for capture mode
- various texture replacements
- various geometry fixes
- replaced some of the lantern models with geometry
- flame particles in lanterns
- fixed geometry errors in arches and on the rooftop
- added sword racks to bases and sniper platforms
- snapped ents to grid
- light updates
- small geometry changes to rocks
- additional cover in the far corners of the map
- playerstart fixes
- modified jump pad launch trajectory
- green amor added
- updated weapon ents

Sword Rack

No blended textures as of this update.

packages.zip (6.37 MB)
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