FrenchBadPing | 2011-12-01 08:46
Ultimate CubeEngine Project

Status : Need help from good scripters (and from others after)

Ok guys, as you know, I'm pretty painful/distressing in my kind ! But I really need some help !

So, to stop polluting everything with my Quadro too many questions I am going to centralize everything on that node. It will be easier for everyone. I would try to maintain it by deleting it regularly (it would be a shame to block the server again ;-)

I therefore call all Sauer's experts such as Chaos, SRBS, Razgriz, Suicizer and all the others to help me in my project.

As you may have noticed, I'm not very good at English, so forgive me if I use the wrong vocabulary of GoogleTrad ;-)



* THE PROJECT :

- The origins :
This is an old project I had stopped and I took recently. At the time, I downloaded all the contents of Quadropolis (several gigabytes) and all other projects based on CubeEngine2...
I recently set out to create a gutter, then, of course, as there was not proper texture for the roof, I've created some, and then I found a free pack of textures that I have undertaken to integrate, then I have creating other textures which missed... I temporarily stop the developement of this package because it quickly became clear to me that he had to implement new features to the Sauer's GUI for integrate all these new content.

- The definition :
This project has several stages :
A) The first goal is to improve CubeEngine without changing a single line of code so as not to create yet another fork.
The first step must take the form of a non-invasive package for Sauer and consists of two things :

    1) Gather all the additional contents (of quality) already created (except maps !) and create or adapt some others (as long as they are free to use !). This is to definitely get out of the 20th century ;-)
    2) Create new structures to make the setup more modular and therefore, to fill any gaps of the GUI. This begins first by the establishment of new structures, internationalization (of all that can be translated without modifying the source code), the management of new and special contents, the profiles management (as in all modern games), and going to create a better documentation !

B) In a second step, the goal might be to create an ultimate fork by modifying the source code but in the context of a real engine simple and versatile, and not simply just as a game. (but we are not there yet !!!)

The project is placed in the Public Domain (or lisense CC0).

So a lot of work to do to refresh our favorite game ;-)



* LINKS :

- The old textures package : http://www.megaupload.com/?d=JMKOGXBZ ; http://dl.free.fr/tZw1aU1dI/FBP_ultimate_texture_package_preview.zip



SEE ALSO MY KNOWLEDGE "DATABASE" ATTACHED FILE (just below) !!!
UPDATES : Knowledge database, actual unfinished UCElib, and bonus "colored_speech.cfg"

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ucelib.cfg_.txt13.98 KB
colored_speech.cfg_.txt10.39 KB
getpaths_lib.cfg_.txt10.37 KB
dblists_lib.cfg_.txt12.89 KB
strings_lib.cfg_.txt12.49 KB
uninstall_lib.cfg_.txt1.33 KB
knowledge base.txt17.78 KB
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