Not that interesting map but ah well, let's just comment it...
Theming
The theme is overused and not very original. I recommend to post a map with the egyption theme only when it really looks outstanding and way better than any other map on Sauerbraten, which uses that theme.
Texturing
It's already a lot better compared to your previous maps, since you've focussed on if a texture fits it's geometry or not. It's a nice step forward, but your definitely not there yet. The map still has too much of the same textures and with the same colours. This creates that there isn't much contrast at all and makes the map look boring and flat.
Geometry
Surrounding the map by using a wall is definitely not recommended when your using the egyption theme. It makes the map looks box-like and it breaks realism. Be sure to add mountains instead.
The cave contains some geometry-bugs at it's entrances. Fix them.
Lighting
It's not bad you've added a beautiful sunlight for creating a more realistic skybox, but be sure places like that cave aren't incorrect lighted by other light-entities. The red light looks very ugly and isn't logical at all.
The light outside the map could also be some more coloured (like more yellow-ish), it's too white at the moment.
Detailing
There isn't much details except mapmodels. It's not a bad thing to use mapmodels, but also let textures be part of the detail.
Clipping/noclipping
Very nice surrounding of clip, but just to be sure, also make a ceiling of clip, to be sure the player couldn't get out the map on any way.
Flow
The flow of the map isn't that great, but it's all flat. There are just 2 layers of platforms where you can travel trough and the rest is just some sub-layer, which always leads back to the layer where you came from. Be sure to add more layers in the map. A map which has a respective gameplay should have at least 2 (primary) layers, but with a lot corridors, corners, etc. So it shouldn't be open at all (unlike capture-night, face-capture and your map). If the map is open, it should have at least 3 (primary) layers, while they have tactical areas and none of them is really dominating the others.
Gameplay
There aren't any pickups added yet, which isn't great at all. Be sure before uploading a map that pickups are placed!
There is still a lot of work to do on the map, but on your skills as well. Keep it up, 3/10!