Seems like a pretty map from the first sight, but isn't looking that finished at all after running around on it ingame.
The theme is pretty unoriginal, but gets original because unlike other snow-themed maps, this one has other textures which really matter to the atmoshpere, theming, etc.
The industrial flavour gives some extra to the snow theme (and visa versa).
The texturing isn't that great yet. You could have used some more textures in it, like add trimmings on the bridge (especially edges and corners). I know the map is unfinished that's why I won't judge the huge rooms which are textured with the "brick-tan" texture. The rest of the textures are good, I especially like the texture blending of the map.
The geometry isn't bad, but corners could be more smoother. As example, the bridge and the lowest room of the centre pillar.
I've deleted the pillars and fences, and noticed that those details consist out of more than 70k of triangles (the fences are 4k wtr and the frames 66k)! That's pretty insane to use for a playable map, especially because it's all very nearby. What about making a fitting mapmodel (making them ingame is an option) that consist the same amount of geometry, but gets occlusion-culled instead?
Making the geometry of those structures less detailed is also an option (which I would choose).
I really like other geometry, like the round shapes of hallways (even tough those hallways are really too long for a good flow and gameplay).
I also like the idea that the map is from the first sight symmetrical, but if you give your eyes some time, you realise it's not.
The lighting is fine for now. I will blame the unfinished part that it doesn't got light-sources yet. Maybe some more colour wouldn't be bad, but not a critical point.
The detailing is nice, but like I already notified you at the geometry, be sure to use triangles on a more efficient way. Spending a lot of them isn't a challenge, creating the same detail with as less triangles as possible surely is more challenging. I've tried to do so and managed to get the wtr to 97k by only modifying 4 of the 13 frames with steel wires! If you would add less geometry in those wires, no-one would notice that good anyway, because there's a pretty big distance between them and the player.
The clipping/noclipping isn't existing, I presume because it's not finished yet...
The flow seems to be fine for the finished part. Be sure the unfinished parts have a similar flow.
The gameplay is far from finished, won't comment that.
The map still has plenty of work to do. I know it has the "high-detail-high-poly" set up, but be sure to lower it if you want it as a playable map. Overall, I really like it.