Designed for CTF. Rectangular map with diagonal symmetry across a water feature that goes corner to corner. There is no lighting, there are no waypoints, there are no items, there is no .cfg file. The texture work is mostly placeholder. This map used to be much longer and wider. I made it more compact, which was an improvement, but it made the bridge I had connecting the landmasses impossible. There is currently a placeholder "bridge". There are a couple more placeholder features that are designated by the grey checkerboard texture.
I'm looking for feedback/suggestions regarding concept of design, layout, and anything else useful (e.g. texturing/decorating suggestions.)
Thank you for your comments!
Special Notes:
-Yes, the physics at play in the underground tunnels doesn't make sense. The tunnels and the basements of each base would be flooded. You'll just have to pretend.