iCrab | 2010-11-27 09:42
Config, textures and other catastrophes

I just want to straighten this out. When I go through the official Sauerbraten maps (also most of the ones you make on quad) I see a config file with tons of texture assignments. Is all of that really necessary?
Here's my point: When I made my maps in the past, I'd just use textures from the slot, modified them with vscroll, vscale and voffset whenever the need was there. To me it seems much simpler than writing a dozen lines of code every time I start a new map. By the time I've finished locating the directory of those textures I want (not to mention writing those down), I might've already changed my mind about the theme -.-
Now some people have told me that a config is necessary for official Sauerbraten maps, some tell me it isn't. Most aren't sure at all. The only thing I've used a config for up until now is to add sounds, my own textures or to name bases.
So, my question is: What other gain do I get from typing a whole config besides learning about configs? Because that alone doesn't seem to be worth it. Correct me if I'm wrong.

Also, I've heard a rumor that there would be some script which is supposed to write all used textures/models/ other assets into the config automatically? Now that would be dope, since it would save us all a great deal of work.
Thanks in advance.

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