I recently just started using Autodesk 3ds, and I am trying to create a set of new hudguns. I am also going to replace the sound files to make them more realistic.
Pistol: Desert Eagle
Rifle: Unsure
Chaingun: Assualt Rifle with undermount luancher; possibly ACR or similar
Grenades: Assualt Rifle Grenade undermount
Fist: unsure
Rockets: RPG (unsure with the visible rocket; It might look weird firing)
Shotgun: Unsure; possibly just a simple combat shotty
If anyone has any suggestions on the weapons, I am open to ideas. (If I feel they are worth something, I will post the finished products to Quad). I have just finished the design and texturing of a pistol replacement, which will be a Desert Eagle. Now to the part where I am stuck. First of all, does the size of the model on the program matter? Next, what would I essentially have to do to add in animation? Finally, how would I tie this into sauerbraten? Thanks for any help!