Hi all,
I've been playing cube2 for a while now, and I would like to create some maps. I've already have some floorplans of maps I want to make, but converting a floorplan into the sauerbraten editor is quite a chore. You have to measure and count cubes, and when the proportion is either too big or too small, you have to start all over. Which got me thinking...
A long time ago, there was a conversion tool for the original Quake, which could quickly generate a Quake map from a .BMP file. The program would build the map based on certain colors that represented walls, doors and 'windows'. The program is still available, see the screenshots of it here:
http://user.txcyber.com/~si_slick/bmp2map/
I was wondering if something like that is also available for Sauerbraten?
Now, I understand that a tool like that could never create a finished cube2 map, with textures and lights and everything. But.. it would be pretty handy tool for setting up a floor plan as a starting point for new maps. You could easily create .BMPs based on..
- maps from other games
- google maps
- the floorplan of your house
- any new map ideas
..to create the initial layout of a map as a starting point. Right away you would have the basic layout, the corridor and area sizes, building placements, all the relative distances etc. You can use that as a starting point to edit into a better and more complete sauerbraten map.
regards,
BdR
ps: Alternatively, another question I have is; is it possible to edit a sauerbraten map using only console commands? So maybe commands like "select x,y,z" and "raise x,y,z" or something like that. If so, I think I could write a bmp2scipt tool myself.