Most of the Cube2 users seem to like a Quake style multiplayer massacre, but fortunately it's also possible to build a classical single player game with the emphasis on solving puzzles rather than just killing monsters.
"Basement" and "Klodser" are two very different games created by Draakhond and Zaaikort using Cube2, also known as Sauerbraten. We hope you enjoy playing them as much as we did designing them!
BASEMENT is a small but complete game. Try to play it all the way and don't spoil it by going into edit mode.
Like in the original early 3D-game "Wolfenstein" your goal is to escape from an underground prison. Once you've figured out how to unlock the doors and get to ammunition, it won't be that hard to eliminate the monsters, although you'll probably need a first-aid-kit from the secret room. "Basement" also takes some inspiration from "Tomb Raider". Brute force alone won't be enough to bring the game to an end, you'll have to think hard to find your way out of the confusing labyrinth.
Designed by Draakhond
(final scene by Zaaikort)