This is my first map on Quadropolis. It was made mostly by copying and pasting several sections of walls and floors. I was aiming for a "expensive european" theme, but it has a lot of features impossible in real life (like a floor of solid rock with secret passages carved out of it). Criticism is welcome.
===Updated 4/19===
-centered map
-added heightmap hills
-replaced stairs with ramps
-fixed teleports
-moved the sun
-added windmills (a ton of tiny propellers would look ugly and wouldn't fit with the theme of the map)
-fixed several weirdly-angled cubes
-replaced some sections of wood floor with floorgrates
-added chains to make walkways look less gravity-defying
-added lights to make jumppads more noticable
-tampered with the fog a little
Tell me what you think.
===Updated 5/14===
Finishing touches, sorry I didn't get around to it earlier
-added trees
-connected underground passages
-generally made it a bit more "professional"
This is probably going to be my last update. Have fun!
Updayte June 25: I've deleted the map file because it was taking up unnecessary Quadropolis space. If you want the map, you'll have to follow the URL instead
Update July 23: Since the Justice edition has a different set of default textures I had to (literally) scrounge a .cfg file from the trash. I also retextured/added details/ touched up/ fixed several small aspects of the map.