well so far it's mostly in keybinding,
checkout kbrdlay/kedit.cfg
problem is there's no better documentation of meATpAk features than that :-P
Have you found the numeric keypad for entity property control?
0,"," for property #0 +/-,
1,2 for #1
4,5 for property #2 and 7,8 for property #3
makes for easy to align doors, monsters and models.
Also I find that having special submenus bound directly to a key -
like the # key in edit mode for the "entity"-menu, COMMA and PERIOD as trigger & teleport quick-key -
makes good use of the feature of the sauer-menus where each remembers it's last active item - makes for quick re-usage of menu commands,
but I'm more of a console guy anyway.
So I tend to use loops of sub-commands to achieve stuff.
/loop i 2 [entproperty (+ $i 1) -192]
Have you used the "texlay" menu? ... try the "grid" entries there!
I'm working on an "actions" plugin, which already has the gimmick function of jumping into edit (if needed) and placing a teleport-destination at your current position.
It then also creates a teleport - one with a destination you selected via a menu with 128 teleport entries (index) in it.
It then jumps back out of edit mode - so you auto-jump to that teleports exit.
It then jumps back into edit and places a teleport back to where you came from.
it's kinda useless since it will litter your map with defunct teleports in the long term ...