Conceptual Maze map.
By RaZgRiZ, Catelite, and myself.
If the scale is not enough to make you give up instantly, then the sheer number of incorrect pathways is.
-Detail is nothing fancy due to scale.
-There are no paths ( 0 ) that loop around in the entire maze, and there are Two paths ( 2 ) longer than the real path, both lead to dead ends of course. ;)
-Tricks to help you through, Drop waypoints to see where you've been. The map is dark so they show up well.
-Try to steer to the right if your in the first quarter of the maze, there is a T in there somewhere and if you go left you will end up going for long time to meet a dead end. ( Its one of those two crazy long paths )
The END is at the exact opposite corner from the beginning.
There are two "Guiding stars" above the teleport at the end that can be seen from the low areas of the maze or when you are inline with them in the deep areas.