MeatROme | 2006-06-19 21:40
FIX : trigger menu 4 sauer 2006-06-11
22
points ]
 (8 votes)
This content is compatible with older edition(s) of the game it was made for, and is not guaranteed to work with the current or development versions.
fixes the empty trigger menu

This patch implements a three step menu for trigger creation.
Replace the line
newmenu trigger
in your data/menus.cfg with the contents of the patch file.

You will create your triggers from the menu by the following steps :

  1. first it's visual style

    1. invisible
    2. a carrot
    3. switch #1
    4. switch #2
    5. Door #1
    6. Door #2
    7. Door #3
  2. second the trigger type - see documentation for reference table;

    1. animation loop
    2. trigger once (popback)
    3. trigger once (popback & rumble)
    4. trigger once
    5. trigger once (rumble)
    6. trigger multiple (popback)
    7. trigger multiple (popback & rumble)
    8. trigger multiple
    9. trigger multiple (rumble)
    10. door (open once)
    11. door (auto close)
    12. door (locked)
    13. vanishing trigger
    14. vanishing trigger (rumble)
    15. End Of Level Trigger
  3. third is the trigger index. (1..9)
    Use "/entproperty 3 +/- X" to tweak;
    place doors carefully on grid and use entproperty 0 to rotate mapmodels.
possible_trigger_menu.cfg (1.57 KB)
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 (8 votes)
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