Please package it right - following the packaging guide, it also tells you about removing "__MACOSX"-stuff that only clutters the ZIP.
Your map is overly bright - doesn't look anything like the screenshot actually!
Your floor-work is full of texturing errors too; quite apart from using badly chosen textures in those parts where you have single cube-surfaces of the floor be a different texture than the general floor - they're always in such stark contrast to the overall texture used that the cubiness stands out too much, for my taste at least. If you picked more similar textures you'd probably get a much nicer visual effect out of it!
In (almost) all the places where you lowered parts of the floor the sides of those cubes showing have widely varying textures - fix those too!
Due to the screenshot and the amount of texturing issues I'm wondering wether you actually packaged the latest version of your map for us!
3 akimbos!? Are you serious - I also had the feeling other (more regular) pickups were too few.
149 light
17 playerstart, 8 CLA, 9 RVSF, 0 FFA
2 ammobox
8 grenades
3 health
3 armour
3 akimbo
115 mapmodel, 83 clipped
5 ladder
2 ctf-flag, 1 CLA, 1 RVSF
3 clip
Put in more health, less grenades, lose at least one akimbo and definitely put in more ammo (both boxes and bullets)!