Blood Frontier License (emphasis added to highlight violations):
Blood Frontier is based on Cube Engine 2, both of which are covered under the ZLIB license. You may use the source code so long as you obey this license. This software is Open Source Initiative approved Open Source Software. Open Source Initiative Approved is a trademark of the Open Source Initiative.
http://www.opensource.org/licenses/zlib-license.php
Blood Frontier, Copyright (C) 2006-2010 Anthony Cord, Quinton Reeves, Lee Salzman
Cube Engine 2, Copyright (C) 2001-2010 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.
The license covers the source code, the included enet network library is covered by an MIT-style license, which is however compatible with the above license for all practical purposes. Game media included in the game (maps, textures, sounds, models etc.) are NOT covered by this license, and may have individual copyrights and distribution restrictions (see individual readmes). Use of any logos, screenshots, videos, or other advertising/promotional material for Blood Frontier are free to use without consent, when used in conjunction with a Blood Frontier article, comment, review, or advertisement; regardless of the media featured in said material. Use for any other reason is strictly prohibited without the author's express written consent.
Acord's content is strictly for use only within Blood Frontier itself:
Unless otherwise specified, files in this directory are:
(C) 2007-2010 Anthony "Acord" Cord, all rights reserved.
This package may only be distributed with the Blood Frontier package. Redistribution or repacking outside this context without the author's consent is strictly prohibited.
We don't appreciate people ignoring our licenses, nor do we enjoy the fact you've taken our story and simply made it wordier. You make it sound like you've received my endorsement/help when you have not. You've also not provided any links in this post to the project (home)page or any available files, making it useless and redundant.
The people in this community have told you before about using other people's copyrighted content without permission; it's disappointing you've needed to be told again. Please correct your copyright and ethical violations before I make it a point to exclude you from the Cube Engine community entirely and pursue legal action.
I understand that you may have the best intentions in trying to create this, but you have ignoring a fundamental aspect of working in an open source community: respect licenses that forbid you to reuse pieces of content, and most certainly don't try to tread on their toes by copying their ideas almost word-for-word.
For those of you who are curious, let us compare the Blood Frontier and Iron Fist storylines:
In the distant future, humanity has spread throughout the universe, to ends of the galaxy and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of modern inter-planetary society, however, appears to be the carrier of a mysterious techno-biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals.You, a machine intelligence, an android, remain unafflicted by this strange phenomenon and have been tasked with destroying the growing hordes of the infected, while, hopefully, locating and stopping the source of the epidemic.
So you've basically taken our AI vs. Infected story and made it more specific, in the process, treading on our toes with our own code and content, not a very good first start for any project. I suggest you come up with your own ideas that do not conflict with our own. I'm fairly sure you're likely violating Sauerbraten licenses too, but without a repository to check your work it is not certain.
You also seem to fail to realise that changes to the weapons were done to make the game better. The Carbine was as useless as a Pistol, the Plasma was annoying as the spawn weapon; their roles were switched in the interest of playability.