Information
The Power of Sauer, by Suicizer is developed somewhere from 2009 till 2010 (many breaks between improvements) and has been made with inspiration of the tricky map, by makkE.
The map has been created by using official versions of the ctf edition and the trooper edition of cube engine 2.
The goal of the map is that players get better trickjumping skills. To succeed this, they'll have to jump from platform to platform by using certain weapons that are showed above the teleport, before they enter the room.
When trying to jump from platform to platform, the player shouldn't get into the water, else he or she has to start over again by taking 1 of the teleports at the side of each platform.
All platforms in a room can be succeed with the weapons that are showed above the teleport, before they enter the room. even if it looks impossible without getting into the water, just think again. There is no room that can only be succeeded by using edit mode.
Inside certain rooms, there are signs on the wall or the floor. those are just to make it easier for the player to succeed the room. Some of the rooms in sauerpower don't have those signs, just because it should be clear enough what the player knows what to do.
The map uses this name, just because there aren't many first person shooters where trickjumping is pretty common and in the same style like Sauerbraten has (this counts much for the recoil, which is a very good thing in the gameplay of sauerbraten). That's why this is "The Power of Sauer".
I hope people enjoy trickjumping on this map.
Improvements
(01)
Some modifications to certain rooms has been done. this makes it easier to succeed those rooms.
Demos are added! Every room got its own "tutorial" how it should get completed. For the newcomers, press ingame (not in multiplayer, only singleplayer) /demo name_of_demo
. Don't put .dmo after the name, because it won't start up the demo on that way. To stop playing the demo, press /stopdemo
.