After over 2 months of editing, this map is finally done. It's a continuation (and possibly refinement) of the Core Transfer theme. In response to criticism about the lack of balance in Core Transfer, I edited that map, but I also decided to design a symmetrical map. To keep it interesting I made each side completely different in aesthetics, but more or less the same in layout. Thus, pseudo-symmetry (copyright Kretren, 2010).
The map is designed for insta ctf but is compatible for all game modes. It's been playtested extensively with bots, but they don't explore the map as much as you guys will. You'll find a lot of the buildings, like in Core Transfer, can be climbed on. Enjoy!
I forgot to mention: you'll need to download the Trak5 texture set for this map.
http://www.radicalwhale.net/socks/other/newtrak5.zip
Update 1 - fixed texture shine in some trak5 textures, added small obstacle to improve flow.
Update 2 - fixed grass textures, improved (somewhat) an obscure corner nobody will even notice. -sighs-
Update 3 - improved jumppads, employed texture blending on the ground.