ok ...
good try....
on your next map heres something to ponder on ... look at 2 points on your map... for example the top of one of the towers .. and the top of the other... in map design we look for having no-liniarity .... or not one way... think of all the ways i can go... without dying ... as a line... and each different way a branch...
if i start on top of the one tower... i have one way to go .... down the stairs... on the next floor the same thing... and the same thing... its a strait line.... then i get to the bottom... and i have 2 options .... through the tunnel or across the open map.... then for now i decide to go out the door and start across the map ... i have one option ... to go in the door on the other side ... and then from there i have one more option to go up all of the stairs .... and then i arive at the top....
if i go the other way thro the tunnel ... i have 2 ways when i get to the water hole ... i can go thro the water and then follow the other path or i can continue striat and then meet the other path at the stairs
here is a visual representation
0 NOTHING- SPACE
1 going across the map
2 going thro the tunnel
3 going down the tunnel to the water pipe then following 1
000000000002222222222222222222222222222222111111111111111111111111
1111111111110000003333333111111111111111111
00000000000111111111111111
hope this helps
chasester