Drekow | 2010-02-10 21:25
Hostility Mappack
41
points ]
 (5 votes)
Hostility Mappack - 9 maps for 1on1 CTF - Reversed - Update1 18-02

I have done this maps to cover the "lack" of some true 1on1 ctf suitable layout.
I hope you like this work, and suggest me for the final relase.

All this map are Reversed, the spawn points are all in the enemy base! You Spawn near the enemy flag all times. This is hardcore for ctf duel games.
Obviously, you can play 2vs2 ctf here, and it can work, but i think more than 4 players are simply "a lot" here; say to me if this is not the truth.
I have put also 3 bases in almost each map, you can try to do a "capture duel", but a 2vs2 game should be perferct. Some maps works better than other, and they are not so optimized for this game mode. I can also understand that random base remove a lot of strategy, and i have not mirrored the bases too, but in capture, were you spawn, with weapons the gameplay is intact, maeby only a bit of more lucky. For same reason i don't like to play regen here.

So the map are:

db1r

Powerups: None
Bases: 3
TODO: Feel it empty? Need some models? Which/Where?

db2r

Powerups: Healt Boost; Quaddamage.
Bases: 3
TODO: Need better weapons near the spawnpoints?

db3r

Powerups: Yellow Armor; Healt Boost; Quaddamage.
Bases: 3

db4r

Note: Not really ok for capture.
Powerups: Healt Boost X2; Quaddamage.
Bases: 4
TODO: Left 3 bases only? How?

db5r

Note: No bots here they suidice all time, for this reason waypoints are incomplete.
Powerups: Yellow Armor X2.
Bases: 3
TODO: Base on the centre is ok?

db6r

Note: No life in this map.
Powerups: Quaddamage.
Bases: 3
TODO: Should have to fix the way for the very upper side of the map?

db7r

Powerups: Yellow Armor X2; Healt Boost; Quaddamage.
Bases: 3
TODO:Underwater, should i remove it?

db8r

Powerups: Yellow Armor; Healt Boost X3; Quaddamage X3.
Bases: 3
TODO: too many powerups? Need to remove some? Which/Where?

db9r

Powerups: Yellow Armor; Healt Boost; Quaddamage.
Bases: 3
TODO: Should have to fix the way for the very upper side of the map? I like it, but I understand it can be really abused!

Have nice duel and report issue!

And thanks to Warwolf for testing.

PS: sorry for the epic upload fail!
I have changed (and hopefully cleared) the screen.
There are some minor bug-fixes on this maps in this relase.
And also sorry for the lost of the 2 comments, but something was turning wrong on my internet (& Quadropolis), and i can't modify/fix the node so i have to delete and try to do another one.

hostilitymappackU1.zip (6.56 MB)
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