If this is a map, it could mean a problem with the lighting, texturing, geometry, or layout; try the Cube Wiki for tips on using the engine. Should it be some other form of content, then it may need to be elaborated upon to be worth something.
The layout of a map is among the most important parts of a winning design, try making sure exotic geometry is removed or clipped and the level is open and free of dead-ends or unexplained phenomena.
This is a ctf map. Players must cross their own bridge from the spawn point to reach a teleporter which takes them to the enemy bridge. from there they must ascend to the roof of the nearby enemy tower and then take the flag back across the enemy bridge to the teleporter which takes them back to their own bridge. Almost the entire map is open so it becomes mayhem with too many players.
Please note that weapon locations may not be well tuned for standard ctf play so this map is currently best for insta-ctf. please contact me with suggestions, complaints, etc concerning this map.