The layout of a map is among the most important parts of a winning design, try making sure exotic geometry is removed or clipped and the level is open and free of dead-ends or unexplained phenomena.
Refer to the Packaging Guide for information on how to fix this.
Just a fun map we made for OSOK, DM, and KTF. This is my friend Tony's (Jama) first map, and I think he did a pretty damn good job. I helped out a bit with mapmodels and pickups. :)
Anyway, not intended to make official map status, since the WQD is a little high, but it can be fun for a large group of friends to just frag on.
Enjoy!