Quality vs. quantity - You keep posting maps in a hurry without letting them age.
The lighting on this map was really intense. I'd tone down the sunlight so it looks more natural.
Also, please fix your packaging.. The name of the OGZ and PNG are different from each other and the folder, leading to confusion.. Plus you should use JPG, not PNG. Did I not mention this on your last map? Is there any point in mentioning it repeatedly?
There are various parts where the architecture has problems.. Like, the rock cliff has a few jagged parts and the candlewicks can stand to be a little smaller.. Right now they're just blocks. And the handrails serve no purpose except to be in the way; it's really easy to run into the edges of it since you don't bother to make them 'fade' into the pillars. And there's a 'broken' block under the YA that is texture-stretched. That's an easy fix. And you used the crate textures wrong.. You put them inside the brick floor which looks really weird.
I'm not saying stop mapping altogether; on the contrary, keep it up. But please let the map sit for a week or two before you post it. Look at it after a period of not working on it and you'll see a lot of small things to fix.
On the upside I am seeing improvement in this map compared to your last: The layout it much better (if not small) and not really cramped and you put effort forward to add atmosphere to it. So good job on that.
3/5.