I agree.. The glass tex should usually be avoided.. Well not usually, always. I would remove them to leave the building open. That would make it more natural and as an added bonus you've just made more paths for people to get out of the building through.
The castle interior needs to be reworked I think.. There's a lot going wrong there. First off, they're completely symmetrical. There are two spiral staircases, two hallways with random rooms, and one huge open room in the middle. The castle doesn't feel natural or genuine at all. I would suggest removing at least one of the spiral staircases.
The other thing in the castles is that you've not done anything for noclip. The trimming for the windows, doorways, and other parts all needs to be done. Also the torches are still solid.
Furthermore about clipping, the clip boundaries you made on the boundary walls isn't everywhere. There are noticeable holes. Sometimes when you copy a selection the clip won't be part of the paste. So put that in manually I guess.. Also make a clip ceiling to ensure nobody can stand on the clip.
The sniper towers may be a bit much. After all, once you open up the windows that will change the strategy completely. Maybe make them useful for sniping instead, and then you can just remove those annoying spiral staircase towers.
Finally, consider adding trees, fountains, SOMETHING to make the open areas not so open.
But you've got a good setup here. The details are rather great most everywhere. The lighting's a little oversaturated in some parts, and not enough in others. The insides, for example, need sprucing up. I think this would make a good map for CTF to be honest. I'd have to look at it a bit more but it has the fundamentals down. As for DM I don't know. Symmetrical DM maps are fundamentally flawed. Speaking of, yes.. Ensure that each side is clearly indicated. Otherwise people will just run in circles if they haven't decided to depend on their compass.
4/5.. I really like this but you have quite a bit of work yet to make this feasible.