morph33n | 2009-08-25 07:44
ac_nightshift
4
points ]
 (1 vote)
A small map featuring sparse lighting, a minimal layout, and adequate detailing.

[Update, August 28th] I've fixed some errors and added lighting for the driveway, so I'm uploading a new version that I will roughly title Release Candidate 2.

::ABSTRACT::
This map depicts a quiet, yet functioning storage complex. The idea is that you are experiencing this facility after hours, hence the name "nightshift."

::STRUCTURE::
There are three little brick buildings, housing such things as gastanks and boxes. Additionally, two more fenced areas are designated for more crates, one of these also having a somewhat quarantined biohazard pool. All of these encircle the central office, while a vehicle gate indicates the complex's entrance.

::GAMEPLAY::
Due to the small size of the map (newmap 7) ac_nightshift is not recommended for teamplay. But the size is just right for a two- to four-person deathmatch or osok game. There are still individual team spawns, but there are no flag positions.

::PROGRESS::
I have no more immediate plans to modify this map, so I would dubb it as a release candidate; you are more than free to download and play it, but there is a slight chance I might make a revision or two.

::COPYRIGHT::
I haven't accquired any "official" licensing for ac_nightshift, so I have no choice but to release this to the public domain. But I did not use any custom content at all; these stock packages are licensed under their respective licenses. And of course, please don't mess with this map.

::MAPPACK?::
AssaultCube Devs: I heard this might be the best place to post a map if I'd like it in the map pack. I believe my map meets almost all the requirements to make it in; the WQD might be just a bit high in some places, but other than that I'm pretty confident that this map might qualify.

ac_nightshift.zip (175.69 KB)
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