The map doesn't really have atmosphere. There are walls surrounding the whole map evenly so you become aware, quickly, that you are essentially running about in a box. As for the other details they seem random. There are platforms on the walls that you can use to get higher. This works in ot where they are more subtle, but here they are painfully obvious. The pattern on the floor doesn't seem necessary or of significance. The quad is kept in a box.. While it is possible to get I don't get why there would be a glass box in this Egyptian(?) style map. You've also got a lot of random colors about, such as blues and greens and yellows. There's nothing to bring them together.
The jumppads need to be calibrated. Almost every time I went on them I smashed my head on the ceiling. Try giving them a slight direction toward the wall, so that the player keeps away from the edges of the platform as he rises. Then the angled blocks on top will force the player onto the platform.
Also there needs to be clip around the map. A weapon jump means a player can 'escape' the map. Just make the clip really high so the player won't smash their head in thin air.
It all seems a bit random for me. 1/5