Themed around an aquaeduct over a little river, this map povides lots of vertical action. Sparse distribution of mg ammo. Rocketjump to get that quad.
Controling the upper levels is the key to success here.
I myself ain´t to happy with this one, because the performance isn´t optimal.
Don´t ask me why it´s got such a weird name...
The layout and idea came from stanze.
Uses custom skymap and dcp´s 4x4 architectural model.