r4lretro | 2009-06-20 11:01
Spec-Ops - Alone on the sea...
12
points ]
 (2 votes)
ac_specops 1.1 revision by R4L

EDIT: Updated as of June 20th. Completely re-textured the inside of the building, made some areas bigger, added a vent from the elevator to a hall so it's not a dead end, fixed the snow drifts since the slopes didn't make much sense, replaced the pickups so that everything isn't in the bases, completely new lighting. Thanks to Mr. Floppy for the advice!

Also, had to re-up the map. Left some textures undone and cleared some more crap up for more space and less lag. Enjoy!

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I wanted to go off and do a map which I think hasn't been thought of yet.

This here is an oil rig, in the middle of the Arctic! The name Spec-Ops comes from my imagining of RVSF being the ones infiltrating while CLA is in charge of the oil rig.

The map doesn't take place near any oil, but instead, the more "corporate" parts of the rig, like the security floor. I figured if I added water, it would add to lag, despite being absolutely awesome having black water simulating oil. Plus, that would just make gameplay frustrating when you're wading through blackness...

I've added many passages, and also a whole helipad and elevator, which is broken by the way. :)

The map is suitable for DM, OSOK, and CTF, although it's a bit small in some corridors. Also, want to mention that I have not added any ambient sounds, simply because I do not understand how the settings work yet. Some of my maps had them, and all the settings for each sound are random because I'm still working out how they work.

This map has taken me 24 hours of work, nonstop. I mean it! It's 7:00 A.M now here and I'm sore from sitting here and tired as all hell. So please, rate and comment. I want to improve this if I can!

R4L

ac_specops1.1revision.zip (668.49 KB)
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