A small Deathmatch map based in a Six-way 90* pipe joint made primarily with curved surfaces, with large bulkheads on all pipe connections except the immediate bottom. The location is more or less a giant pipe where waste water traverses.
fully pathed for bots. ( lots of waypoints )
Map is in the Beta stage and there are bound to be problems here and there, please help point them out and give your ideas and opinions about the map. I'm always open to new ideas. =)
ALSO: Need somebody to help work out the spawn point problems for Team DM- Id like teams to spawn at opposite ends if possible.
Updates:
Made the light textures for the red lights actually red ( thanks to Kaiser for showing me how to )
Made the blue lights a bit more white
Added sound
Noclipped the edges of the walkways.
Remembered to include the waypoints and readme this time too!
Updates on the Updates:
Fixed sounds by using some that I THINK are included with the game, if not, tell me.
Also edited light a bit more.