A map I am quite proud of for one of my 3-day rushes. Yes, only 3 days to create this map from nothing. Still, I expect a few days maybe of tweaks and fixes, though as far as I could tell I there won't be many. I didn't see a single error as far as textures or geometry go. Map is up for review now and I hope to get some good feedback on it.
The design is MUCH closer to Corruption, one of my prouder maps. I tried keeping this one much more open spaced rather than tight quarters.
Added waypoints for bots
Bases fixed
Some geometry changes, some for looks, some for quicker movement as it seemed to be an issue
A bit more complicated geometry for looks and hopefully, improved movement and gameplay
A lot of geometry and a LOT of texture changes. This update is the biggest yet and hopefully the last as movement has been improved as well as the look of the map.
Final update I think. A good bit of lighting additions. That is about it really.
Guess that wasn't the final update. Ever so slight geometry changes and 'support' for CTF
Added just a bit more room to play. Mostly to give a few better paths to get to the upper flag. I found out that even playing against bots it was WAY too easy to protect compared with the other. Screenshot and waypoints also updated for new changes.
Final changes (I hope.) New skybox, new texture changes. Some geometry modification. Geometry was changed to drop the poly count of certain areas. Should work better now.