Iron Angel. Recently updated, slightly. It is largely incomplete, it is too large, with an insanely high poly count, and I've been working at it for too long. And Hopefully, not too long from now, it will be complete.
Blah Blah Blah- its a WIP and ARTISTIC CONTENT, so please don't rate on game-play. Yet.
Other useless notes.
- Textures are dull and repetitive, gimme a long time, and they will be better.
- My skybox has LOTS of bloom, its supposed to be that way, if you don't like it, then.. well.. you won't like it.
- The towers in the background hold half the poly count, this will be fixed when I either: A: make a texture that tiles the way I want, or B: Turn them in to models, which will be a 'tad' more optimized then they are now.
- If you jump off, you'll die. Go figure. BUT.. if you decide to miss the Death volume, you won't. For a while..
- The screenshot is a shot of the map in wireframe. Go figure.
- I like listing things. :P
Tell me what you think thus far, omitting the obvious flaws.